About

My name is Jean-Francois Fortin and I’m working as a Senior Technical Artist at Ubisoft. My technical skills include Maya, Syflex, Shave and Haircut, Photoshop, Renderman and MEL scripting/Python.
I was a Technical Artist at Electronic Arts from March 2005 to March 2006 and was part of the team working on Marvel Nemesis (Rise of the Imperfects).

Prior to Electronic Arts, I was a Rigging Supervisor at Bardel Entertainment working on a feature film called Happily N’ Ever After.
In 2004, I lived in Italy and worked on a feature, Anne Frank: A life to Remember as a Rigging Supervisor and the lead on cloth animation.


TECHNICAL DIRECTOR  & ARTIST

Skilled Technical Director and Artist, who is able to lead teams, manage projects and speed up production pipelines.  Technical skills include Maya, Syflex, Shave and Haircut, Photoshop, Renderman and MEL scripting/python.
RELEVANT EXPERIENCE

Ubisoft – Vancouver.CA                                                       Jun 2006-present
TD Character /Animation
Technical Artist Job Responsibilities Include:
Created and managed Rigs for in-game cinematics using Maya
Created tools using Mel scripting to assist the animation team and speed up the production pipeline
Created and managed the database of all the in-game characters
Wrote and established  production tools and provided support to the team
Titles: Academy of Champions (Wii) – Senior Technical Artist

SVC     Quebec, Canada                                                            April – Jun 2006
Technical Artist
Technical Artist Job Responsibilities Include:
Developed pipeline for Character rigging and muscle simulation
Built muscle rig using Cmuscle (comet muscle system)
Created tools to optimize pipeline (Mel scripting)
Rigged and animated cinematic shots
Provided constant support to the modeling and rigging team

Ubisoft    Quebec, Canada                                            March -April 2006
Technical Director
Technical Director Job Responsibilities Include:
Ensured the development of the graphic production pipeline: documented and monitored the animation production pipeline (character modeling, animations, and exports) with a focus on data optimization and quality, established a technical chart and ensured compliance by animators throughout production.
Monitored development of production tools, and their deployment in the production pipeline.
Ensured work methods and standards (nomenclature) regarding the deployment and use of production tools were applied.
Provided constant 3DStudioMax5.1 support to the graphics team, ensuring compatibility with the various production tools.
Collaborated with the team to provide ongoing support on 3DStudioMax: optimization and debugging of specific animation sequences; worked jointly with other Technical Directors to establish the nomenclature for MAX scenes, animation banks and objects for the animation team.
Created support tools to speed up production of procedural tasks for the graphics team (script textures); designed scripts, documented the scripts designed in order to ensure their development.

Electric Arts – Vancouver.CA                                     March 2005-  March 2006
Technical Artist
Technical Artist Job Responsibilities Include:
Created and managed Rigs for in-game cinematics using Maya
Assisted the Animation Team by creating tools utilizing Mel
Created and managed the database of all in-game characters
Rigged and animated cinematic shots
Wrote and established production tools on production pipeline
Created production pipeline and provided team support
Titles: Marvel Nemesis (X BOX, PS2, Psp,GameCube) -   Technical  Artist
Bardel Entertainement – Vancouver.CA                       January 2005 – March 2005
Rigging Supervisor
Job Responsibilities Include:
Created a rig for a feature film using Maya
Created a pipeline for the rigging team
Managed Data (Rig)  with other studio involve in the movie
Created and developed facial system
Provided technical support to the modeling team for better deformation on the character
Managed timeline for the whole rigging team
Supervised all characters ensuring skin and rigging 100 % stability
Title: Happily Never After (yet  to be released )

263 Films – Italie.Milan                                          April 2005- October 2005
Rigging Supervisor
Job Responsibilities Include:
Created rigs for a featiure film using Softimage XSI
Created a pipeline for the rigging team
Managed Data (Rig)  collaborating with other involved studios
Created and developed facial system
Provided technical support to the modeling team for better deformation on the character
Managed timeline for rigging team
Supervised all characters ensuring character skin and rig stability
Titles: Anne Frank-A Life to Remenber

Interstation, Quebec.Ca                                     June 2000 -  March 2004
All Rounder Artist
Job Responsibilities Include:
Created 3D  environment  art, object ,character, and texture for commercial and short film
Developed Rigs for short feature film
Create character hair, blend shape  and facial system
Lit scene and character
Managed render farm
Titles: Formula one (TV commercial) – 3D/ 2D Artist; Macdonald Rooster  (TV commercial) – 3D/ 2D Artist; Tanguray  (TV commercial) – 3D/ 2D Artist; ChannelZ  (TV commercial) – 3D/ 2D Artist; Lemon Coke (Tv commercial) – 3D/ 2D Artist; Quebec-Montreal  (Feature film (VFX)) – Assistant Technical Director; Salomon Snowboard  (TV commercial) – 3D/ 2D Artist; Insurance Bureau of Canada  (TV commercial) – 3D/ 2D Artist; Exeler (TV commercial) – 3D/ 2D Artist; Canada Post (TV commercial) – 3D/ 2D Artist; Legende du Sapin de Noel (Short feature film) – Assistant Technical; Director; Le bas de Noel (Short feature film) – Assistant Technical Director; Molson Export (TV commercial) – 3D/ 2D Artist; Exeldor (TV commercial) – 3D/ 2D Artist

4 Element Studio Montreal.Ca                                 June 2000 -  March 2004
Modeler
Job Responsibilities Include:
Modeled in-game character
Titles: Might and magic(Ps2)

EDUCATION
Cyclone Art and Technologie, Quebec.Qc
Cinema and television Softimage ( 301 )                                     June 1998
College Riviere du loup, Riviere du loup.Qc                             June 1995
Graphic design

Your Name (required)

Your Email (required)

Subject

Your Message